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September State of Play

  • Writer: Aaron Billups
    Aaron Billups
  • Sep 15, 2024
  • 2 min read

Hey friends, it's been a minute since we've had a Project Street Update. There's a lot to go over, so let's run down all the features of the prototype, what features are functional now, and wrap it all up with a video (linked above!) to show off most gameplay features. Prototype functional features:

  • Vehicle health, damage, and repair

  • Nitrous

  • Minimap

  • Race HUD

  • Garage Menu

  • An alpha city map full of secrets

  • Buying / Selling Vehicles

  • Vehicles are locked until they are found and downloaded in the city

  • Billboards advertising Race Modes that are in development

  • Billboards advertising the one functional race mode: Urban Rally Race Mode

  • 2 racers that race the Player in the Urban Rally Race Mode

  • First Time User Experience that guides the player through the opening sequence

  • Reminder messages to keep the player reminded of their goals

  • Currency that is earned through races and spent on repairing vehicles and purchasing to unlock vehicle blueprints

  • Moving traffic (at times wonky, we will need a polish pass before user testing)


Prototype features to come:

  • Vehicle Archetype powers

    • This feature may need to be pushed to a standalone release due to the limitations of the rig rail traffic system in UEFN. It's hard to fling around props on a track!

  • Sector Reputation

  • A boss Race Scenario unlocked through progression

  • Customizing Vehicles

    • We may need to scale this down to changing paint profiles until we can get a system spun up to apply body modifications such as spoilers, exhausts, and window tint.

  • Upgrading Vehicles with performance updates

    • We're still researching how best to improve vehicle performance after the player selects an upgrade. Fine-tuning the handling, acceleration, and top speed of a vehicle is precise work that may not be supported in UEFN. We may need to push this feature to a stand-alone release outside of UEFN for this reason.


Once the prototype features are completed, the project will enter a bug-finding phase for a month before opening the gates to Online User Feedback testing. We want our players to focus on finding the fun instead of reporting bugs!

 
 
 

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